

This door being at the very beginning of the dungeon is the sole reason we had to leave it until after the Dwarven Ruins. This opens the door directly ahead that is completely unopenable otherwise. There's also a slab that we can somehow read which tells us the solution to the puzzle turn the Red Lantern on. The first real room of the dungeon is completely dark aside from the requisite half-a-second flash of light every now and then. It's got a few hard enemies and one dick of a puzzle, but it's super short and incredibly simple aside from near the end.Īs you'd imagine from the Dark Cave of Darkness as sponsored by The Darkness, everything here absorbs Dark so using Suzu (and Black Hole too) is something of a bad idea for more reasons than the usual for once. Now we've really got nothing else left to do, so let's just go do this somewhat anticlimactic final-final dungeon. I hadn't, but it certainly looks like it. It's almost as if I'd meticulously planned everything to finish with the collection of the last spirit! We also get the last of the five statues that do bugger all but look nice and help quell that random item gathering OCD you get with these kinds of things, or at least I do.

After talking to him, the Tower of Druaga reference comes almost full-circle and we're done with it at long last. Remember this brat? Probably not, since I only vaguely do. Or let's not! We've got everything from the Legend of Ishtar so it's back to Freezekiel for one last little thing. Let's just go get Shadow and be done with it. This should go without saying, but don't talk about plot things until they happen in the LP.So, last time we finished the super-long optional dungeon the only thing that remains is to get a middling spirit that's long since been outclassed on account of being on the same tier as Maxwell and Luna.
PSX TALES OF PHANTASIA WALKTHROUGH SERIES
If you're interested in seeing where the series went from here, there's always the great LPs for Tales of Symphonia, Tales of Symphonia Dawn of the New World and Tales of Vesperia. I haven't seen it, but since it's apparently the game minus a bunch of content or something it's probably not worth it anyway. Oh and there's some anime thing or whatever made based on this game. Among these things include hilariously bad voice acting in English, a translation that doesn't have unnecessary sex-jokes, the ability to cook things and, perhaps most importantly, an extra character to use in combat. You're welcome! You can even tell which version is used where just by looking at the colour of the link a light blue/cyan is indicative of the GBA version whereas the darker blue is the PSX stuff.Īnyway, the SNES version does have a fan-translation available but there are a few things missing from it that exist in this version.
PSX TALES OF PHANTASIA WALKTHROUGH PSP
No, we'll be playing the GBA version because it's the only version released in Europe and America (mere months before the PSP version was released in Japan.) and, even though, yes, the Common consensus was to change to the PSX one for the main LP so I did. We will however, not be playing any of those. The most notable of these things being skits, which were added to the Playstation version (which was, again, only released in Japan), and the GRADE system (which was added to the PSP version which was, yet again, only released in Japan). Released for the SNES in Japan in 1995, and then remade thrice (or four times depending on how picky you want to be) it is noticably lacking a few things that would be later added to the series to really make it stand out. Tales of Phantasia is the first game in the somewhat long-running "Tales of." series. It's not a real quote by a philosopher or anything like that, and that's all we'll be saying about that until much, much later. Namco just pulled this out of their asses.
